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past-due
fixes #4722: Frame corners should respect the input modelViewProjectionMatrix
This fixes the drawing of the radar frame corners.
KJeff01
Play the oil pump sound effect.
Fixes ticket:4766.
Forgon2100
fixes #4769: enhanced explanation of PIE format (patch 1/9) - included PIE 2 (rather than only PIE 3) - explained different coordinate systems used by PIE 2 and PIE 3 - explained more polygon flags - mentioned materials directive - added tabs for examples when needed - improved markup
past-due
Add new wzAsyncExecOnMainThread function
As the name implies, it asynchronously executes a function (or lambda, or the `doExecOnMainThread()` function of a `WZ_MAINTHREADEXEC` subclass) on the main thread (inside the main event loop).

`wzAsyncExecOnMainThread` can be safely called from any thread to execute code on the main thread. It handles the mechanics of posting an event to the main event queue (using thread-safe functionality) that is then processed and handled in the main event loop.

An example using a lambda is:
```
wzAsyncExecOnMainThread([]
    {
        debug(LOG_INFO, "This is executed on the main thread");
    }
);
```
KJeff01
Tweaks to cam1-d mission.
Create a new label area that enables most factories, and the enemy LZ,
at the west entrance of the main base. At the same time, the two
triggers on the land based path are shortened. The idea is to allow a
player to more successfully launch a surprise assault if they stay near
the western edge of the map.

Changes from alfred007.
past-due
`iV_saveImage_PNG*()` thread-safety
Remove all calls to the `debug()` macro and instead return an `IMGSaveError` struct that contains the error text (if any error occurred). The caller is then responsible for appropriately handling / displaying this error text in a thread-safe manner.
Forgon2100
fixes #4769: updated ChangeLog (patch 9/9)
past-due
Fix: Screenshots when high-DPI / scaling is enabled
Screenshots must use the viewport pixel dimensions to capture the entire game screen.
KJeff01
Correct radar detector description.
Fixes ticket:1275.
KJeff01
Restore some original behavior for the cam1-a mission.
- Rename and remove labels for less confusion.

- Move some label areas so as not to allow players to bypass them, or
miss a few scavengers that should be grouped together.

- The scavengers hiding in the nearby canyon between bases two and three
will initiate a surprise attack if the oil derrick in base two is built
on before going into the canyon area trigger.
Forgon2100
fixes #4769: repaint Jammer to same colour as Radar Detector (patch 8/9)
KJeff01
Fix design shadow stat markers for max power and health.
Refs ticket:4649.
Forgon2100
fixes #4770: abolish unused images meant to indicate whether buttons to show/hide obsolete technology are visible (patch 2/4)
Forgon2100
fixes #4768: abolish useless sensor "Nexus Link" (not the weapon with the same name!)
past-due
Batch certain repetitive image draw requests
KJeff01
Improve libcampaign sequence playing abilities.
Support playing precursor sound messages before a video sequence. Often
times playing the sound "Incoming transmission..." would require a queue
and another function just to do that. Now, passing in a sound file along
with video strings in an array into camPlayVideos() will do this
automatically.
Forgon2100
fixes #4769: reposition emplacement foundations texture in texture page (patch 3/9)
Forgon2100
fixes #4770: fix unwanted flashing of button in manufacture screen indicating whether obsolete technology is shown which occurs when entering it with the text label for the factory loop count displaying no value (patch 1/4)
past-due
Documentation tweaks
past-due
[SDL backend] Fix: Locale-related issue caused by QApplication initialization
QApplication calls setlocale(LC_ALL,"") when it's initialized.
This caused issues loading and parsing level data in various locales. The locale for `LC_NUMERIC` must be "C".
past-due
Attempt to workaround Nvidia driver bug (follow-up to: 5a898bd)
Additional tweaks to gl call ordering.
See commit: 5a898bd8f1a0c916811b266026173455bb87e1c8
Forgon2100
fixes #4769: adjust blurring effect caused by Jammer within its range by making it less intense, but more frequent (patch 2/9)
Forgon2100
fixes #4769: reposition unused red dot in texture page (patch 5/9)
Forgon2100
fixes #4772: replace icons for easy and medium AI difficulty used in host screen
Forgon2100
fixes #4769: reposition texture used for left upper arm of heavy cyborgs in texture page (patch 6/9)
past-due
Encode & save screenshot images in a background thread
This helps reduce / eliminate any perceptible delay / frame-skip / freeze when taking screenshots.
Forgon2100
fixes #4771: replace icons for teams with shared research used in host screen
Forgon2100
fixes #4770: updated ChangeLog (patch 4/4)
KJeff01
Better Nullbot performance.
Patches from darkling.

Closes ticket:4717.
Forgon2100
fixes #4769: reposition textures used by Jammer in texture page (patch 7/9)
KJeff01
Revert "Play the oil pump sound effect."
This reverts commit f8bdebfdc7d761bdf8627628e80be0c283b94d96.
past-due
Add Ubuntu 18.04 Dockerfile
Forgon2100
fixes #4776: removed unused campaign mission sub3-x
Forgon2100
fixes #4775: all campaign features are now aligned
past-due
jpeg_encoder: Add `const` to constants
Forgon2100
fixes #4693: fix compiler warning for physfs >= 2.1 and updated ChangeLog (patch 13/13)
KJeff01
Remove superflous Inferno structure in campaign.
Removes the research for the "Inferno hardpoint" while also making the
correct build item "Inferno emplacement" cost more to build.
past-due
[Travis CI] Add test build on Ubuntu 18.04
Forgon2100
fixes #4770: replace images indicating whether obsolete technology is visible in build and manufacture screens (patch 3/4)
Forgon2100
fixes #4769: reposition texture used by Flashlight and EMP Missile Launcher in texture page (patch 4/9)