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Per Inge Mathisen
Some visibility cleanup. Add comment on broken code.
visGetBlockingWall() was broken with introduction
of ECM support a while back, but nobody noticed until
now. From code point of view, mostly because this
function used magic globals to get its data. Was broken
in 55a6259b121515b2d0ca9b2c580361dca970171d. Removing
the useless globals for now, since they just make it
look like things are working when they are not.
Per Inge Mathisen
More trace points for rearm. Some code cleanup.
Also add a bit more info to debug menu. Things
used to track down the rearm bug previously.
  • master-nightly: make distclean failed -  stdio
KJeff01
Draw opaque models before shadows.
KJeff01
Better rearming logic for campaign.
Looks better and makes sure a VTOL has full ammo and health
before getting off the rearming pad.
KJeff01
Slow rocket damage upgrade reduction for base.
Forgon2100
#fixes 4692: when hosting a multiplayer game, replace in-game options string "Quit" with "Host Quit" (patch 1/2)
Forgon2100
fixes #4701: fix autogen.sh warnings (patch 1/2)
  • master-nightly: make distclean failed -  stdio
Per Inge Mathisen
Allow user to set the maximum rearm pad limit to 99
  • master-nightly: make distclean failed -  stdio
Forgon2100
fixes #4705: remove escape sequence \v from Brazilian po file (patch 2/3)
KJeff01
Small cleanup for object donation.
Do not play audio for campaign gifting since it could get very noisy
when donating, especially a large amount of objects, to the player.
Forgon2100
fixes #4699: increase default radar size to 32
Forgon2100
fixes #4705: invoke xgettext with --language=C++ to suppress warnings (patch 1/3)
vexed
Fix missing files for out of tree builds. Debugged with the help from Berg.
Fixes #4702
KJeff01
VTOLs come from air base area in cam2-b.
_Marc0_
fix: Create missing autorevison files with cmake
Builds fail when cmake copies files from a RCS source directory
(here ../warzone2100-github) to a build directory:

    $ cmake ../warzone2100-github
    $ make -j9
    ...
    [ 53%] Generating moc_qtscriptdebug.cpp
    error: No repo or cache detected.
    make[2]: *** [src/autorevision.h] Error 1
    make[2]: *** Deleting file `src/autorevision.h'
    make[2]: *** Waiting for unfinished jobs....
    make[1]: *** [src/CMakeFiles/warzone2100.dir/all] Error 2
    make: *** [all] Error 2

Without changing directory to $CMAKE_SOURCE_DIR the "autorevision"
script is executed within the "src" directory if the build directory.
This fails silently as there is no RCS information available. Both
"src/autorevision.cache" and "src/autorevision.h" are missing during
build.

See this (part of the) diff, warzone2100-build-alt without patch,
warzone2100-build-neu contains the patch, "/tmp/warzone2100-github" is the
source directory:

    diff -ruw warzone2100-build-alt/src/CMakeFiles/warzone2100.dir/build.make warzone2100-build-neu/src/CMakeFiles/warzone2100.dir/build.make
    --- warzone2100-build-alt/src/CMakeFiles/warzone2100.dir/build.make    2018-01-14 16:37:34.000000000 +0100
    +++ warzone2100-build-neu/src/CMakeFiles/warzone2100.dir/build.make    2018-01-14 16:37:52.000000000 +0100
    @@ -46,7 +46,7 @@

    ...

    src/autorevision.h:
    -      @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/tmp/warzone2100-build-alt/CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Generating autorevision.h"
    -      cd /tmp/warzone2100-build-alt/src && /tmp/warzone2100-github/build_tools/autorevision -t h -o /tmp/warzone2100-build-alt/src/autorevision.cache > /tmp/warzone2100-build-alt/src/autorevision.h
    +      @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --blue --bold --progress-dir=/tmp/warzone2100-build-neu/CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Generating autorevision.h"
    +      cd /tmp/warzone2100-github && /tmp/warzone2100-github/build_tools/autorevision -t h -o /tmp/warzone2100-build-neu/src/autorevision.cache > /tmp/warzone2100-build-neu/src/autorevision.h
Per Inge Mathisen
Fix VTOL rearming bug where it would not use all pads
Bug introduced with removal of cluster code.

Closes ticket:4697
  • master-nightly: make distclean failed -  stdio
Forgon2100
fixes #4692: new configuration option quitConfirmation can skip confirmation dialogue after pressing in-game option buttons "Quit" or "Host Quit" (patch 2/2)
Per Inge Mathisen
Fix missing struct initializations
Found by Coverity scan
  • master-nightly: make distclean failed -  stdio
Forgon2100
fixes #4705: correct po header "Language" field entries (patch 3/3)
KJeff01
Update cam2-2 mission.
Make the hover factory produce slower and fix its defend order
given to the hover lancers so that they actually try to defend the base.
KJeff01
Make cam3-2 mission less intense.
Send the tougher Nexus reinforcements in the SE corner later so the player can get reinforcements of their own for battle.

Set limits in eventStartLevel again so command relay and command center
are not available to build offworld.
KJeff01
Update German translation.
Closes ticket:4597.
  • master-nightly: make distclean failed -  stdio
Forgon2100
fixes #4701: remove references to quesoglc that was replaced with harfbuzz a long time ago (patch 2/2)
  • master-nightly: make distclean failed -  stdio
KJeff01
Cleanup a few campaign scripts.
Remove redundant fail sounds for some missions and commented code.
Nikos Papadopoulos
fixes #3703: updated Greek translation by Nikos Papadopoulos
KJeff01
Update a couple of Gamma missions.
Cam3-2:
- Nexus VTOL units spawn after entering the phantomFacTrigger area.
- Only donate Alpha team to the player once they reach the rescueTrigger
area.
- Increase minimum size of Nexus land reinforcements by two.
- Cyborg phantom factories start immediately.
- SE phantom factory starts as soon as the phantomFacTrigger is entered.
- Reduce timers for the phantom factories.

Cam3-ab:
- Let Nexus say "synaptic links activated" before absorbing stuff.
- Faster Nexus reinforcement spawners. Land unit density is 16-20.
- Require all three resistence research to win.
- At least fifteen land reinforcement runs from Nexus are needed to win.
Per Inge Mathisen
Do not build unused tests in attempt to fix buildbot
KJeff01
Set campaign structure limits for all players.
Forgon2100
fixes #4692: when hosting a multiplayer game, replace in-game options string "Quit" with "Host Quit" (patch 1/2)
Forgon2100
fixes #4637: require Qt Script >= 5.4 in configure script
  • master-nightly: configure failed -  stdio
KJeff01
Base VTOL lancer damage reduction.
- Base VTOL lancer has only slightly more damage than a regular lancer.
- Cam2-c: Add a bombard template to the factories seeing as they produce
sensor units.
- Libcampaign: Do not count cyborg factory in checking if the player is
dead since there are no combat engineer in campaign.
Forgon2100
fixes #4692: new configuration option quitConfirmation can skip confirmation dialogue after pressing in-game option buttons "Quit" or "Host Quit" (patch 2/2)
Per Inge Mathisen
Fix possible out of bounds accesses in sound code.
Found by Coverity scan
KJeff01
Move some Beta research items.
Some of these research items would either make the player too powerful
or were never able to be researched originally.

Flamer autoloader Mk2 is unlocked as an artifact from cam2-c.
Rocket autoloader Mk2 is unlocked as an artifact in cam2-5.
Rocket autoloader Mk3 is unlocked as an artifact in cam2-7.
Per Inge Mathisen
Fix potential crash in network code.
Found by Coverity scan.
  • master-nightly: make distclean failed -  stdio
Forgon2100
fixes #4703: fix erroneous warnings of gcc < 5 by using pragmas
  • master-nightly: make distclean failed -  stdio
KJeff01
Update cam2-c mission script.
- VTOL factories have a lower throttle.
- The sound telling the player civilians have been rescued throttled longer.
- Regular factories produce sensors and invert the order for one of them.
KJeff01
Update cam2-5 mission.
- Make the structures up on the dam closest to the player LZ a base.
- Add a new proximity blip for said base.
- Make the main base cleanup larger to bring in several walls for
the auto-removal feature.
- When the main base is detected, make all droids not part of a group,
and capable of attacking ground units, into a group that attacks the
player.
- Factory throttles slightly lower now.
KJeff01
No group droids attack for once in campaign.
Some mission have a few droids placed on maps that have never
done anything or react to anything. Now such droids are grouped
automatically from eventAttacked in the campaign library and given
a generic campaign attack order.
Per Inge Mathisen
Remove dead branches in code
Found by Coverity scan
  • master-nightly: make distclean failed -  stdio